Stellaris – Edicts Tier List

In Stellaris, edicts play a crucial role in shaping the direction and success of your empire. These temporary policy decisions can grant powerful bonuses, influencing everything from resource production to diplomatic relations. However, not all edicts are created equal. Some provide immediate and game-changing advantages, while others may be situational or even inefficient under certain conditions. This tier list will help you navigate the vast array of available edicts. Whether you’re aiming for galactic domination or striving to perfect a peaceful utopia, knowing which edicts to prioritize can be the key to unlocking your empire’s full potential. Let’s dive into the rankings to see which edicts will propel your empire to greatness.

General Notes

  • Strategic Resources Edicts cost an amount of strategic resources but don’t cost unity.
  • Some edicts are only available after adopting a specific tradition.

S Tier

  • Capacity Subsidies
  • Mining Subsidies
  • Peace Festivals (Ethic edict)
  • Information Quarantine (Ethic edict)
  • Encourage Political Thought (Ethic edict)
  • Evacuation Protocols (short-term use)
  • A Grand Fleet (Ambition Edict)
  • Scientific Revolution (Ambition Edict)
  • Will to Power (Ambition Edict)
  • Architectural Renaissance (Ambition Edict)
  • Exotic Gases as Fuel (Strategic Resources Edict, costs Exotic Gases)
  • Volatile Reactive Armor (Strategic Resources Edict, costs Volatile Motes)
  • Exotic Gases for Shield Boost (Strategic Resources Edict, costs Exotic Gases)
  • Focusing Crystals (Strategic Resources Edict, costs Rare Crystals)
  • Volatile Explosives (Strategic Resources Edict, costs Volatile Motes)
  • Volatile Ammunition (Strategic Resources Edict, costs Volatile Motes)
  • Living Metal Mega-Construction (Strategic Resources Edict, costs Living Metal)
  • Sight Beyond Sight (Strategic Resources Edict, costs Zro)

A Tier

  • Fleet Supremacy (short-term use)
  • Diplomatic Grants (short-term use)
  • Veneration of Saints
  • Fear Campaign (Campaign, costs Energy)
  • Damn the Consequences
  • Numistic Visualization
  • Desperate Measures (Ambition Edict)
  • Networked Amenities (Network Edict, costs Rare Crystals)
  • Volatile Land Clearance (Strategic Resources Edict, costs Volatile Motes, short-term use)
  • Nanite Actuators (Strategic Resources Edict, costs Nanites)
  • Education Campaign (Campaign, costs Energy)

B Tier

  • Fortify the Border
  • Bureau of Espionage / Observation Instinct / Covert Analysis Algorithm
  • Map the Stars
  • Extended Shifts
  • Omnifarious Acquisition (Ambition Edict)
  • Networked Dominance (Network Edict, costs Exotic Gases)
  • Crystalline Sensors (Strategic Resources Edict, costs Rare Crystals, short-term use)

C Tier

  • Farming Subsidies
  • Forge Subsidies
  • Research Subsidies
  • Drone Overdrive
  • Land of Opportunity
  • Greater Than Ourselves
  • Fortress Proclamation (Ambition Edict)
  • Hearts and Minds (Ambition Edict)
  • Networked Movement (Network Edict, costs Volatile Motes)
  • Terraforming Gases (Strategic Resources Edict, costs Exotic Gases)

F Tier

  • Industrial Subsidies
  • Synaptic Reinforcement
  • Tracking Implants
  • Thought Enforcement
  • Industrial Maintenance
  • Enhanced Surveillance

Further reading: Stellaris Wiki – Edicts

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