Civilization 6: Unique Unit Tier List (PotatoMcWhiskey)

Tier 1 Unique Unit

  • Eagle Warrior (Aztec)
  • Pitati Archer (Nubia)
  • War-Cart (Sumeria)
  • Legion (Rome)
  • Varu (India / Chandragupta)
  • Impi (Zulu)
  • Llanero (Gran Colombia)
  • Minas Geraes (Brazil)
  • Mountie (Canada)

Tier 2 Unique Units

  • Hul’che (Maya)
  • Hetairoi (Alexander)
  • Immortal (Persia)
  • Black Army (Matthias Corvinus)
  • Keshig (Mongolia)
  • Winged Hussar (Poland)
  • Janissary (Suleiman)
  • Malón Raider (Mapuche)

Tier 3 Unique Units

  • Toa (Maori)
  • Varu (India / Gandhi)
  • Barbary Corsair (Ottomans)
  • Domrey (Khmer)
  • Jong (Indonesia)
  • Mamluk (Arabia)
  • Mandekalu Cavalry (Mali)
  • De Zeven Provincien (Netherlands)
  • Cossack (Russia)
  • Huszár (Hungary)
  • Redcoat (Victoria)
  • P-51 Mustang (America)

Tier 4 Unique Units

  • Bireme (Phoenicia)
  • Hoplite (Greece)
  • Viking Longship (Harald Hardrada)
  • Ngao Mbeba (Kongo)
  • Warak’aq (Inca)
  • Conquistador (Spain)
  • Hwacha (Korea)
  • Garde Imperiale (France)
  • Rough Rider (Teddy Roosevelt)
  • Digger (Australia)

Tier 5 Unique Units

  • Okihtcitaw (Cree)
  • Hypaspist (Macedon)
  • Carolean (Sweden)
  • Highlander (Scotland)
  • U-Boat (Germany)

Tier 6 Unique Units

  • Maryannu Chariot Archer (Egypt)
  • Khevsur (Georgia)
  • Samurai (Japan)
  • Sea Dog (England)

Tier 7 Unique Units

  • Saka Horse Archer (Scythia)
  • Berserker (Norway)
  • Crouching Tiger (China)
Source: PotatoMcWhiskey – The Unique Unit Tier List for Civ 6

Civilization 6: Analyzing Starting Locations (PotatoMcWhiskey)

This is a comprehensive guide to starting locations and deciding on a settling strategy in Civilization 6 (Civ 6) by PotatoMcWhiskey.

Source: PotatoMcWhiskey – How to Analyze Start Locations in Civ 6 Rise and Fall a Guide to your Settling Strategy

Civilization 6: Wonder Tier List (PotatoMcWhiskey)

Tier 1 Wonders

  • Oracle
  • Pyramids
  • Colosseum
  • Mausoleum at Halicarnassus
  • Kilwa Kisiwani
  • Forbidden City
  • Ruhr Valley

Tier 2 Wonders

  • Temple of Artemis
  • Mahabodhi Temple
  • Petra
  • Chichen Itza
  • Mont St. Michel
  • St. Basil’s Cathedral
  • Big Ben
  • Oxford University
  • Eiffel Tower
  • Cristo Redentor

Tier 3 Wonders

  • Great Library
  • Jebel Barkal
  • Hagia Sophia
  • Alhambra
  • Angkor Wat
  • Potala Palace
  • Venetian Arsenal
  • Orszaghaz
  • Amundsen-Scott Research Station
  • Estadio do Maracana

Tier 4 Wonders

  • Terracotta Army
  • Meenakshi Temple
  • University of Sankore
  • Great Zimbabwe
  • Casa de Contratación
  • Taj Mahal
  • Bolshoi Theatre

Tier 5 Wonders

  • Apadana
  • Colossus
  • Huey Teocalli
  • Kotoku-in
  • Statue of Liberty
  • Broadway

Tier 6 Wonders

  • Hanging Gardens
  • Hermitage

Tier 7 Wonders

  • Great Bath
  • Stonehenge
  • Great Lighthouse
  • Machu Picchu
  • Panama Canal
  • Golden Gate Bridge
  • Sydney Opera House
Source: PotatoMcWhiskye – The World Wonder Tier List for Civ 6

Civilization 6: Natural Wonder Tier List (PotatoMcWhiskey)

Tier 1 Natural Wonder

  • Great Barrier Reef
  • Mount Roraima
  • Piopiotahi
  • Torres del Paine

Tier 2 Natural Wonder

  • Giant’s Causeway
  • Ha Long Bay
  • Yosemite

Tier 3 Natural Wonder

  • Eyjafjallajökull
  • Galápagos Islands
  • Mato Tipila
  • Matterhorn
  • Mount Kilimanjaro

Tier 4 Natural Wonder

  • Mount Vesuvius
  • Pantanal
  • Tsingy de Bemaraha

Tier 5 Natural Wonder

  • Chocolate Hills
  • Lysefjord
  • Mount Everest
  • Ubsunur Hollow
  • Uluru

Tier 6 Natural Wonder

  • Delicate Arc
  • Gobustan
  • Ik-Kil
  • Pamukkale
  • Zhangye Danxia

Tier 7 Natural Wonder

  • Cliffs of Dover
  • Crater Lake
  • Dead Sea
  • Eye of the Sahara
  • Lake Retba
  • Sahara el Beyda
Source: PotatoMcWhiskye – The Natural Wonder Tier List for Civ 6

Rimworld – Quick Guide

This quick guide to Rimworld is a collection of tips, hints, and best practices that can be used in any start scenario and will be updated continuously.

Research

  1. Stonecutting
  2. Complex Clothing
  3. Smithing
  4. Plate Armor
  5. Complex Furniture
  6. Electricity

Construction

  • Save bedrolls for caravans
  • Outdoor stockpile within 6 tiles of walls to put a roof over it
  • Passive coolers cool food storage to a minimum of 17C
  • Use airlock (door, empty tile, door) for food storage
  • Leave the doors of the food storage open in the winter to use cold temperature
  • Double walls help retain temperature

Defense

  • Use spike traps in choke points
  • Colonists have a low chance of activating spike traps and hurting themselves
  • Animals will trigger spike traps so set the zones accordingly
  • Clear stone chunks and trees around the base to reduce cover for raiders
  • Upgrade spike traps to stone or steel to deal with Mechanoids
  • Double walls
  • EMP Grenades against Shield Belts
  • Separate turrets and colonists because turrets will explode when damaged

Animals

  • Animals may serve as a living food reserve during harsh winters so try to keep them alive
  • Animals capable of hauling are very useful
  • Don’t allow tamed animals to roam outside of the base as wild predators will hunt them
  • Tame Boomalopes to milk Chemfuel

Food

  • Prioritize hunting animals which have 0% revenge chance (e.g. deer and alpaca) or can mostly be found alone (e.g. turkey or raccoon) or are injured and with impaired movement
  • Whenever possible make more pemmican as long as you have both meat and edible plants as it lasts over a year without spoiling
  • If you run out of pemmican and can’t make more, set a bill for Simple Meals and forbid vegetarian ingredients
  • Rice is the fastest growing crop, Strawberries are the second-fastest
  • Blight prevention: Put greater distance between growing zones

Production

  • Change the Ingredient radius on stoves and production tables to prevent colonists from gathering resources on the entire map

Miscellaneous

  • Place light sources on the main walkways of the base: Light affects walking speed
  • Draft colonists to manage firefighting: They will put out fires around them
  • Reduce resistance on prisoners you don’t want to recruit to train social skills of colonists
  • Disallow tattered apparel: Assign – Manage outfits – slider to at least 51% hit points
  • Strip downed enemies to gain clothing that isn’t tainted

Football Manager – Guides Collection

This collection of guides for Football Manager will be updated regularly.

General
Guide to Football Manager
Handling Your First Season In Charge
Three Simple Steps To Turn Around An Under-performing Team

Game Setup

How to set up your FM19 save

Before Hitting Continue

FM 19 – Coaches, Scouts & Physios

FM 19 – Analyse Squad

FM 19 – Tactic Building

FM 19 – Training Guide

FM 19 – Training Guide Part 2

Tactics
Tactic Sessions: Possession
How to Play FM14: A Twelve Step Guide
Pairs & Combinations
Central Midfielders
Wide Players
The Mentality Ladder
Creating A Tactic – Design, Create and Maintain

Training
“How I…” FM Guide: Training (Der FM)

Player Development
Emulating La Masia; 01. Setting Up Your Own Conveyor Belt Of Talent
Emulating La Masia; 02. The Facilities
Emulating La Masia; 03. The (Coaching) Staff
Emulating La Masia; 04. The Club DNA
Emulating La Masia; 05. Requirements
Emulating La Masia; 06. Tutoring
Emulating La Masia; 07. First Team Action
Ajax Youth Development – When The Real World Meets Football Manager
Youth Development Guide – Reddit
Football Manager 2017 Tips & Tricks | Youth Development

Player Preferred Moves (PPMs)
Utilizing Player Preferred Moves
Player Preferred Moves

Scouting
Creating a Scouting System
BEGINNERS Guide To Finding Loan Players – Lower League Management (LLM)

FM18 – Finding the best loans using Team Reports

FM19 Scouting – How to set up scouting quickly

Staff
Staff Responsibilities & Backroom Advice

Match Analysis
The First 15 Minutes

Player Roles
Regista
Inverted Wing Back
Libero
Enganche

Civ5: General Multiplayer Tips

  • Scout – Shrine – Scout – Settler
  • Pottery – Animal Husbandry – Mining – Tech that connects luxury resources
  • Tradition = default
  • Tradition = 3-5 cities at the start
  • Settling near river > Settling near mountain
  • Cities always on production focus
  • Start out with internal trade routes for growth
  • Don’t build wonders before you have expands
  • National College as soon as possible