Baldur’s Gate 3 – Best Items in Act 1

In Baldur’s Gate 3’s Act 1, attentive players can gain a significant edge by securing key items early on. This guide focuses on the best weapons, armor, and accessories available in this part of the game, crucial for those looking to optimize their builds. The guide will also cover the locations of these items, their unique benefits or effects, and whether they are found, looted from an enemy, or bought from a merchant.

Melee Weapons

NameTypeEffectHow to getWhere to find it
Phalar AluveLongswordSing: Boost allies’ mental defenses and gives a bonus to Attack Rolls
Shriek: Penalizes enemies’ mental saving throws and causes you to deal extra thunder damage whenever you hit it with this weapon
FoundIn a rock in the Underdark X: 116 Y: -192
DC 15 Strength check OR
DC 15 Religion Check (DC 10 for Paladins)
Returning PikePikeReturns to its owner when thrownBoughtGrat the Trader in the Goblin Camp
Unseen MenacePikeInvisible while equipped. It has Advantage on Attack rolls. It loses this property for 2 rounds on a missed Attack roll.BoughtA’jak’nir Jeera at Crèche Y’llek
The SpellsparklerQuarterstaffWhen the wielder deals damage with a spell or cantrip, they gain 2 lightning charges.Quest RewardCounsellor Florrick from the burning inn of Waukeen’s Rest; reward during the quest “Rescue the Grand Duke”

Ranged Weapons

NameTypeEffectHow to getWhere to find it
Bow of AwarenessShortbowYou gain a +1 bonus to  Initiative rolls.BoughtRoah Moonglow in the Shattered Sanctum
Bow of the BansheeShortbowOn a hit, possibly inflict Frightened. Gain a +1d4 bonus to attack and damage against Frightened creaturesFound/BoughtCan be looted from or sold by Corsair Greymon in the Grymforge
Titanstring BowLongbowDeals additional damage equal to your Strength Modifier

Note: Great synergy with the Club of Hill Giant Strength that increases your strength to 19 and can be found by breaking the Stool of the Hill Giant Strength on the highest floor of the Arcane Tower in the Underdark
BoughtBrem in the Zhentarim Hideout after completing the quest “Find the Missing Shipment”
OR
Lann Tarv in Moonrise Towers

Armor

NameTypeEffectHow to getWhere to find it
Luminous ArmourMedium ArmorRadiating Shockwave: When the wearer deals radiant damage, they cause a Radiant ShockwaveFoundIn a locked and trapped chest in the Selûnite Outpost area of the Underdark X: 176 Y: -247
Behind a hidden door revealed by a Perception check, or accessed by jumping up from the room with the waypoint
Haste HelmHelmAt the start of combat, the wearer gains Momentum for 3 turnsFoundInside the locked chest near the Ancient Sigil Circle waypoint in the Blighted Village
Warped Headband of IntellectCircletSet the wearer’s Intelligence to 17. The enchantment has no effect if their Intelligence score is higher without itFoundDropped by Lump the Enlightened in the Blighted Village
Gloves of ArcheryGlovesSet the wearer’s Intelligence to 17. The enchantment has no effect if their Intelligence score is higher without itBoughtGrat the Trader in the Goblin Camp
Gloves of the Growling UnderdogGlovesThe wearer gains Advantage on melee Attack rolls while surrounded by 2 or more foesFoundFound Inside Dror Ragzlin’s Treasure Crates in the Shattered Sanctum
Hellrider’s PrideGlovesWhen you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacksBought/ Quest RewardWorn by Zevlor in the Druid Grove; can be bought or stolen from him or received as a reward for the quest “Investigate Kagha”
Gloves of Belligerent SkiesGlovesWhen the wearer deals Thunder, Lightning, or Radiant damage, inflict 2 turns of Reverberation upon the target(s)FoundInside an elegant chest in the Inquisitor’s Chamber of Crèche Y’llek
Gloves of DexterityGlovesSet the wearer’s Dexterity to 18. The enchantment has no effect if their Dexterity score is higher without itBoughtA’jak’nir Jeera at Crèche Y’llek
Gloves of ThieveryGlovesAdvantage on Sleight of Hand ChecksBoughtBrem in the Zhentarim Hideout after completing the quest “Find the Missing Shipment”
Gloves of Uninhibited KushigoGlovesThe wearer deals an additional 1d4 damage with Throw Attacks and attacks made with Improvised WeaponsQuest RewardDerryth Bonecloak in the Myconid Colony; reward for her quest “Find the Mushroom Picker”
Boots of SpeedBootsGrants “Click Heels” Bonus Action (Doubles Movement Speed and inflicts disadvantage on Opportunity Attacks against you)Quest RewardThulla in the Myconid Colony; reward for her quest “Cure the Poisoned Gnome”
Disintegrating Night WalkersBootsWearer can’t be Enwebbed, Entangled, or Ensnared and can’t clip on Grease or Ice
Grants “Misty Step” Bonus Action (Teleport to an unoccupied spot you can see)
FoundWorn by Nere in the Grymforge; can be obtained after clearing up the cave-in
Boots of StridingBootsWhen you cast a spell that requires Concentration, you gain Momentum for 1 turn. While you are concentrating, you cannot be pushed or get knocked ProneFoundDropped by Minthara, or equipped by her when recruited
Boots of Stormy ClamourBootsWhen the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of ReverberationBoughtOmeluum in the Ebonlake Grotto after completing the quest “Help Omeluum investigate the parasite”

Accessories

NameTypeEffectHow to getWhere to find it
Pearl of Power AmuletAmuletPearlescent Restoration: Restores a single Spell Slot of 3rd level or lowerBoughtOmeluum in the Ebonlake Grotto after completing the quest “Help Omeluum investigate the parasite”
Silver PendantAmuletGrants ability to cast GuidanceFoundLooted from a skeleton on the Harper Outpost southwest of the Druid Grove
The Whispering PromiseRingWhen you heal a creature, it gains a +1d4 bonus to attack rolls and saving throws for 2 turns.BoughtVolo in the Druid Grove after completing the quest “Rescue Volo”
OR
Grat the Trader in the Goblin Camp
OR
Roah Moonglow in Moorise Towers (Act 2)
Caustic BandRingYour weapon attacks also deal 2 Acid damage.BoughtGrants the ability to cast Guidance
Crusher’s RingRingMovement Speed increased by 3mFoundWorn by Crusher in the Goblin Camp; either slip it off his toe when he demands you kiss his feet or kill him and take it off his body
Ring of FlingingRingThe wearer gains a 1d4 bonus to Throw damageBoughtArron in the Druid Grove
Smuggler’s RingRingStealth +2
Sleight of Hand +1
Charisma -1
FoundLooted from a Skeleton, hidden in a bush on the lower path following the river, near the broken bridge section at The Risen Road (X:58, Y:512)

Now you know where to find the best items available in Act 1 of Baldur’s Gate 3. Most of these items can be game-changers with the right character builds while some others will just make your life significantly easier. Keep exploring and don’t forget to experiment with different combinations to find what works best for your playstyle and your specific build.

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