In Baldur’s Gate 3’s Act 1, attentive players can gain a significant edge by securing key items early on. This guide focuses on the best weapons, armor, and accessories available in this part of the game, crucial for those looking to optimize their builds. The guide will also cover the locations of these items, their unique benefits or effects, and whether they are found, looted from an enemy, or bought from a merchant.
Melee Weapons
Name | Type | Effect | How to get | Where to find it |
Phalar Aluve | Longsword | Sing: Boost allies’ mental defenses and gives a bonus to Attack Rolls Shriek: Penalizes enemies’ mental saving throws and causes you to deal extra thunder damage whenever you hit it with this weapon | Found | In a rock in the Underdark X: 116 Y: -192 DC 15 Strength check OR DC 15 Religion Check (DC 10 for Paladins) |
Returning Pike | Pike | Returns to its owner when thrown | Bought | Grat the Trader in the Goblin Camp |
Unseen Menace | Pike | Invisible while equipped. It has Advantage on Attack rolls. It loses this property for 2 rounds on a missed Attack roll. | Bought | A’jak’nir Jeera at Crèche Y’llek |
The Spellsparkler | Quarterstaff | When the wielder deals damage with a spell or cantrip, they gain 2 lightning charges. | Quest Reward | Counsellor Florrick from the burning inn of Waukeen’s Rest; reward during the quest “Rescue the Grand Duke” |
Ranged Weapons
Armor
Name | Type | Effect | How to get | Where to find it |
Luminous Armour | Medium Armor | Radiating Shockwave: When the wearer deals radiant damage, they cause a Radiant Shockwave | Found | In a locked and trapped chest in the Selûnite Outpost area of the Underdark X: 176 Y: -247 Behind a hidden door revealed by a Perception check, or accessed by jumping up from the room with the waypoint |
Haste Helm | Helm | At the start of combat, the wearer gains Momentum for 3 turns | Found | Inside the locked chest near the Ancient Sigil Circle waypoint in the Blighted Village |
Warped Headband of Intellect | Circlet | Set the wearer’s Intelligence to 17. The enchantment has no effect if their Intelligence score is higher without it | Found | Dropped by Lump the Enlightened in the Blighted Village |
Gloves of Archery | Gloves | Set the wearer’s Intelligence to 17. The enchantment has no effect if their Intelligence score is higher without it | Bought | Grat the Trader in the Goblin Camp |
Gloves of the Growling Underdog | Gloves | The wearer gains Advantage on melee Attack rolls while surrounded by 2 or more foes | Found | Found Inside Dror Ragzlin’s Treasure Crates in the Shattered Sanctum |
Hellrider’s Pride | Gloves | When you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks | Bought/ Quest Reward | Worn by Zevlor in the Druid Grove; can be bought or stolen from him or received as a reward for the quest “Investigate Kagha” |
Gloves of Belligerent Skies | Gloves | When the wearer deals Thunder, Lightning, or Radiant damage, inflict 2 turns of Reverberation upon the target(s) | Found | Inside an elegant chest in the Inquisitor’s Chamber of Crèche Y’llek |
Gloves of Dexterity | Gloves | Set the wearer’s Dexterity to 18. The enchantment has no effect if their Dexterity score is higher without it | Bought | A’jak’nir Jeera at Crèche Y’llek |
Gloves of Thievery | Gloves | Advantage on Sleight of Hand Checks | Bought | Brem in the Zhentarim Hideout after completing the quest “Find the Missing Shipment” |
Gloves of Uninhibited Kushigo | Gloves | The wearer deals an additional 1d4 damage with Throw Attacks and attacks made with Improvised Weapons | Quest Reward | Derryth Bonecloak in the Myconid Colony; reward for her quest “Find the Mushroom Picker” |
Boots of Speed | Boots | Grants “Click Heels” Bonus Action (Doubles Movement Speed and inflicts disadvantage on Opportunity Attacks against you) | Quest Reward | Thulla in the Myconid Colony; reward for her quest “Cure the Poisoned Gnome” |
Disintegrating Night Walkers | Boots | Wearer can’t be Enwebbed, Entangled, or Ensnared and can’t clip on Grease or Ice Grants “Misty Step” Bonus Action (Teleport to an unoccupied spot you can see) | Found | Worn by Nere in the Grymforge; can be obtained after clearing up the cave-in |
Boots of Striding | Boots | When you cast a spell that requires Concentration, you gain Momentum for 1 turn. While you are concentrating, you cannot be pushed or get knocked Prone | Found | Dropped by Minthara, or equipped by her when recruited |
Boots of Stormy Clamour | Boots | When the wearer inflicts a condition upon a hostile creature, they also inflict 2 turns of Reverberation | Bought | Omeluum in the Ebonlake Grotto after completing the quest “Help Omeluum investigate the parasite” |
Accessories
Now you know where to find the best items available in Act 1 of Baldur’s Gate 3. Most of these items can be game-changers with the right character builds while some others will just make your life significantly easier. Keep exploring and don’t forget to experiment with different combinations to find what works best for your playstyle and your specific build.